Lecture #5 ========== This lecture provides an in-depth exposure to transformations, drawing multiple objects, and callback routines for camera control in OpenGL. | **Scribe Notes by Kevin Lee:** `Source1 <../scribe_notes/lecture5_notes_Kevin_Lee.docx>`_ `PDF1 <../scribe_notes/lecture5_notes_Kevin_Lee.pdf>`_ | **Scribe Notes by Christian Cuison:** `Source2 <../scribe_notes/lecture5_notes_Christian_Cuison.docx>`_ `PDF2 <../scribe_notes/lecture5_notes_Christian_Cuison.pdf>`_ .. toctree:: :numbered: :includehidden: :maxdepth: 3 Transformations Coordinates Camera Control